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January 06, 2018 12:42

72 posts(s)

 

I like that idea, very good.

I remember though, that a player must play 35 minutes to receive all the benefits from playing the game. Not sure I’ve been up 2 goals at the 75 minute mark in many games.

 

January 05, 2018 16:03

2 posts(s)

 

thanx gabriel
have a good day

 

January 05, 2018 00:51

3,939 posts(s)

Administator

 

At the moment you can only attempt one forced transfer every 6 turns, regardless of the players’ club or league.

 

January 04, 2018 18:51

2 posts(s)

 

Is it possible for me to make more than one forced contract to separate players in the same turn
– assumption: lets say those players are from different teams playing in different leagues

 

January 04, 2018 18:08

133 posts(s)

 

Example of a good player that simply never got enough playing time to reach his potential

Those players are perfect for smaller teams who want to build a good squad cheaply – although it does take some effort to give those players some field time in the beginning

Happened to me with my GK in fast. Had never played a match before his 30s, got him on free transfer. Now he plays for England national squad…

http://rubysoccer.com/game/player_info/774420

 

January 04, 2018 18:02

133 posts(s)

 

My strategy is to give youngsters some playing time when the match is already won (e.g. ahead by 2 goals) and get them to slowly improve until they are good enough to attract interest from a CPU team to loan them

 

January 04, 2018 06:18

72 posts(s)

 

He’s 89 passing, but rated D

So I cant sell him because hes a D.

I cant play him, cause he wont get better. Will just release him I guess.

 

January 03, 2018 08:26

601 posts(s)

Game Master

 

This was an issue which was mentionned before. The skill decrease after 30 was there from the very beginning of the game. The different improve profiles came later. So players with a profile of full improvement on 30 were already loosing their skills again.
It has been fixed by the devs a couple of seasons ago but only for new players.

Since you’re playing in mediumticker there will be older players that still have this crazy improve profile.
Be happy you have such a player. They will be extinct in short notice. ;-)

 

December 31, 2017 23:38

3,939 posts(s)

Administator

 

There is nothing you are doing wrong, the player is probably not good enough for most cpu teams who are looking for this position. That is another thing to notice, each cpu team will be looking for the position they believe they need the most at the moment.

 

December 31, 2017 13:12

72 posts(s)

 

Hi, so I’ve got this player who my Coaches report says

This player is unlikely to reach his full potential before his 30s

I got him at 30. Unfortunately, his main skill is now 11 points below his Evolution stage report.

Even more unfortunately, his skills are decreasing, he lost a point on his main skill.

http://rubysoccer.com/game/player_info/695905

So will you fix the coaches reports to say “this player cant reach his full potential ever, so your scout report was wrong, and your other coach report was wrong, waste of time to deal with this horrible player”

 

December 31, 2017 13:07

72 posts(s)

 

Hi, so
http://rubysoccer.com/game/player_info/842722

C player, Estimated value 4.2mil, wage is 8k

Am selling him for 2.5mil, what am I doing wrong?

 

December 31, 2017 05:48

3,939 posts(s)

Administator

 

I like the idea of having deals with lower class clubs so you can send some players to play there. In the meantime I try to loan them out and I am usually successful, but for the ones that are too weak I give them some match time against weaker opponents.

 

December 31, 2017 05:45

3,939 posts(s)

Administator

 

It changed relatively recently when different cpu teams started having different behaviours. There are some further changes planned to be done in the new year where cpu teams will look into managed teams players first, if the price is fair. In the meantime it is not always possible to sell D players or worse, usually C or higher sell more easily.

 

December 29, 2017 10:38

72 posts(s)

 

How do big clubs give younger players playing time? Loan them out? What do they do for back up goal keepers? There must be lower leagues they can send them to, related clubs they have deals with. Can we do that?

 

December 28, 2017 09:28

72 posts(s)

 

If i spend 20mil on a player…i dont want a horrible player.
I dont want to get a negative trait.
I dont want a lame positive trait either.

 

December 28, 2017 09:26

72 posts(s)

 

How can u put in a low skill goalkeeper? They bleed goals and losses.

 

December 28, 2017 09:24

72 posts(s)

 

Hi,
I got some young players who were worth a bit. Unfortunately, the scout report said they were horrible.
So i waited 72 turns as no team wanted to loan them from me.
How do i sell them?
I got a couple guys woth 3.5 mil, selling for 2 mil, but no team has put in an offer.
Any advice? When did selling players change?
Regards,

 

December 19, 2017 22:00

3,939 posts(s)

Administator

 

Yeah, I feel the same way. Sometimes a player had a single great match then was sold, but he remain in that list for the rest of the season. I’ll add this fix to our tasks.

 

December 19, 2017 17:37

249 posts(s)

 

Can we change the average rating to players that have played at least 9/10 matches? When you go into it and look at Top Scorers and Assists in any country it can be misleading as some players have played 2 matches and have ratings of 9.0.

 

December 18, 2017 18:59

601 posts(s)

Game Master

 

Both my goalkeepers have a negative trait “bad on pk”. He stays one of the best gk in fastticker. So I don’t consider it as worse in league competition or international matches with home and return. My strikers only need to score one more goal. :-)
I only consider it as negative in Cl Final or Club world cup when it comes to penalty kicks after 90’. I have lost them on pk’s.

 

December 18, 2017 06:53

3,939 posts(s)

Administator

 

You may have noticed some CPU teams have more than the limit of 40 players in their squads. This was due to a bug that has now been fixed, CPU teams will respect the same limit of players human managed teams have, even if it changes in the future. Of course that any teams currently above the limit will remain so until they sell their exceeding players, but they won’t be able to hire/loan additional players in the meantime.

 

December 17, 2017 21:40

3,939 posts(s)

Administator

 

The field image is misleading, I grant you that. The GK mark in there is only correct if you’re looking at the heat map for the home team. In other words, for the home team the defenders should be at the bottom and the attackers at the top, for the visitor it’s the other way around.

 

December 17, 2017 21:38

3,939 posts(s)

Administator

 

Maybe we could have directed training in the future to remove negative traits?

Do you really think “bad at saving PKs” is that bad at the moment? PKs need serious re-working IMO as at the moment there are way too many saves.

 

December 16, 2017 07:12

249 posts(s)

 

I’ve wasted 60 on such players! Lol, I hate when keepers have bad at saving penalty kicks, keeper becomes useless then to me.

 

December 15, 2017 22:16

72 posts(s)

 

I dont want to spend 20 million on a player who then develops a shit negative trait and/or a positive trait that isnt that good.

It just ruins the player.
It just ruins my money.
It just ruins my team.

 

December 15, 2017 22:14

72 posts(s)

 

Hi,
are the heat maps back to front?

My attackers are all spending their time at the end where the GK is shown.
My defenders are all spending their time at the other end, opposite to where the GK is shown.

 

December 15, 2017 11:47

3,939 posts(s)

Administator

 

The last poll results are in:

24% – keep inactive players frozen in their inactive teams
76% – randomly free transfer inactive players throughout the season

Thanks for voting!

 

December 13, 2017 11:31

3,939 posts(s)

Administator

 

Players will now improve a higher number of attributes in a single improvement when younger and a lower number when older. Previously all player improvements gave them a random number of points between 1 and 6 (1 and 5 for goalkeepers), but now the earlier improvements are guaranteed to give them more (between 4 and 6 and then 3 and 5) and the later improvements will give them less (between 2 and 4 and finally between 1 and 3). The average number of points a player receives after all his improvements remain unchanged. This change is effective immediately for existing players as well, in proportion to the number of improvements left in his career.

The main goal of this change is to have better players than can be used as first team at a younger age, instead of relying solely on old players. This could also bring a new dynamic to the transfer market as managers may be willing to sell “not so old” players knowing they will have to wait less time to renew the squad.

 

December 11, 2017 20:38

133 posts(s)

 

I like this trait for GKs when they are still young and improving. At least then, when I put them in matches to improve skills (always on the 2nd half), they won’t suck as much :-)

 

December 11, 2017 11:01

22 posts(s)

 

Sporting Clube de Portugal !!!!
Nest of CR7