[admin_only] Improvements

Subscribe to [admin_only] Improvements 519 post(s), 10 voice(s)

 

May 14, 2017 22:29

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CPU teams will ask for higher values when transfer listing a player whose status became critical. This is the first of a series of initiatives that we know need to be done to make CPU teams a bit less dumb. We still want them to “help” managed teams a little bit, but their lack of planning is not good for the health of the game overall.

 

May 18, 2017 12:24

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Values entered into transfer price and wage fields are now properly formatted as you type. For example, if you type 12000000 you will actually see 12,000,000 on the screen. This should help avoid mistakes of entering one less or one extra 0.

 

May 30, 2017 07:40

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During the season tick the RubySoccer Football Federation will elect the World Team of the Season, picking the 11 best players from all over the world. The best player among those 11 will also be given a special Player of the Season award. The election criteria is a mix of player match performance and the one used to give stars to players, mostly relying on consistent good match performances.

The World Team of the Season will be displayed in the Hall of Fame screen (accessible from the Dimension menu) in a new tab called Players.

 

July 04, 2017 21:52

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The forced transfer feature is finally complete! I recommend you read the corresponding section of our game manual to familiarise yourself with it. The bottom line is there is no player status anymore and in order to buy a player that is not transfer listed you need to pay a lot of money to the team and be ahead in relation to the player priority. You can only attempt such transfer once every 6 turns, you can find out how many turns you have to wait in your profile page (easily accessible by clicking in your name, for example, from the team info page).

 

July 04, 2017 23:49

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When renewing the contract of a player that is unhappy in terms of his priority there is now a cap on how much more money he is going to ask for. The old logic was always doubling the value on every renewal, which is not really what we intended originally.

 

July 05, 2017 22:11

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CPU teams have now learned to use different formations and tactics instead of the predictable ones they’ve been using so far. They’re still dumb in terms of picking the players suitable for a given position in the field (e.g. they may pick an L player to play on RC), but this is definitely an improvement to some of the bizarre formations I’ve seen them using in their matches.

 

July 06, 2017 08:45

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I’ve adjusted the player generation code so that lower ranked countries have better chances of getting decent players. Currently the chances are very low, they should at least be more likely to generate players with good primary skills and bad secondary ones or vice-versa. Why not even an overall decent player every now and then?

 

July 07, 2017 07:28

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After gathering some feedback on forced transfers I have updated the amount of money required to be dependent on the player skills and potential when compared to his teammates. Instead of a fixed amount of at least 3x the team money balance this will now vary from 1x to 3×. I expect it will be close to 2x or slightly over it in most cases, unless you’re trying to snatch the top players of a team.

 

July 19, 2017 16:11

989 posts(s)

Administator

 

An upgrade has been applied to RubySoccer. This shouldn’t change any functionality, but behind the scenes the changes were extensive. If you see any issues, please report them to us.